Wow this was super fun to play around with!
tutorial here:
tutorial here:
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Finished mapping the Xbox Controller to the x, y, and z (aka: Pitch, Yaw, and Roll) as well as an adjustable throttle and controller sensitivity.
Auto-Stabilizing -in my head, I thought it would be really fun to not have your roll and pitch stabilize, just like in real space. Turns out having a ship (in this case a box) that doesn't stop rolling is just unbelievably annoying and I added movement dampeners. Added a skybox, Used globe model from earlier post and some NASA photos for a background. Added particle effects to simulate movement and next I might be adding missiles and tail trails! As always, indispensable tutorials are as follows: Sky Box: making Sky-Box maps for unity from scratch, (AKA Cube Maps) http://www.youtube.com/watch?v=qqMmjBSWByw&list=LLstdTqwzraHzL3y3xiMUTZg&feature=mh_lolz Making a Nebula from Scratch - photoshop (GREAT tutorials): http://www.youtube.com/watch?v=0DOTsFAJSoQ&feature=related http://www.youtube.com/watch?v=toHEfcT8jIU&feature=related More massive nebula Photos than you could use in a lifetime: http://hubblesite.org/gallery/album/nebula/ Physics: Mostly I just used add relative force from the unity Functions library: http://unity3d.com/support/documentation/ScriptReference/Rigidbody.AddForce.html how-to Coding example: http://www.youtube.com/watch?v=b-a501xUg_U Controls: mapping an XBOX Controller: http://forum.unity3d.com/threads/115608-Xbox-Button-Map?p=769932#post769932 Using a Camera: http://www.youtube.com/watch?v=Xr7t9TyM3A0 |