Wow this was super fun to play around with!

tutorial here: 
 
Finished mapping the Xbox Controller to the x, y, and z (aka: Pitch, Yaw, and Roll) as well as an adjustable throttle and controller sensitivity. 


Auto-Stabilizing -in my head, I thought it would be really fun to not have your roll and pitch stabilize, just like in real space. Turns out having a ship (in this case a box) that doesn't stop rolling is just unbelievably annoying and I added movement dampeners. 

Added a skybox, Used globe model from earlier post and some NASA photos for a background. Added particle effects to simulate movement and next I might be adding missiles and tail trails! 

As always, indispensable tutorials are as follows:


Sky Box:
making Sky-Box maps for unity from scratch, (AKA Cube Maps)
http://www.youtube.com/watch?v=qqMmjBSWByw&list=LLstdTqwzraHzL3y3xiMUTZg&feature=mh_lolz 

Making a Nebula from Scratch - photoshop  (GREAT tutorials):
http://www.youtube.com/watch?v=0DOTsFAJSoQ&feature=related 

http://www.youtube.com/watch?v=toHEfcT8jIU&feature=related 

More massive nebula Photos than you could use in a lifetime:
http://hubblesite.org/gallery/album/nebula/ 

Physics:
Mostly I just used add relative force from the unity Functions library:
http://unity3d.com/support/documentation/ScriptReference/Rigidbody.AddForce.html

how-to Coding example:
http://www.youtube.com/watch?v=b-a501xUg_U

Controls:
mapping an XBOX Controller:
http://forum.unity3d.com/threads/115608-Xbox-Button-Map?p=769932#post769932 

Using a Camera:
http://www.youtube.com/watch?v=Xr7t9TyM3A0 



    The Blog

    Author

    I'm Ben, and I'm making a video game. I have no experience and all of this software is new to me. This blog will document my success or terrible failure. More about this blog here 


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